HackerPoet
HackerPoet
SFML supports 2 types of libraries, static and dynamic, and this error can occur if you mix them. I use static libraries in my builds with the `SFML_STATIC` preprocessor flag,...
There really isn't any CPU intensive processing going on. I assume this comes from a bottleneck with the GPU or something else unusual. It would be very difficult for me...
This may be the direction I head down eventually if I decide to make another game with the engine. Right now, there's poor separation between the game and the engine/physics,...