df-structures
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Dwarf Fortress data structure descriptions
* ui_build_selector - min/max weights, current walk tag * ui - infiltrator reference vectors * unit - misc_trait_type comments, mostly auto-decrement markers
and point to current symbols process in df_misc
at the moment i'm looking at something akin to this: `` contents are then either `` a simple type or a compound (which will be redued to a `T_` type...
this causes codegen to exit with a nonzero error level if any of its internal eval blocks `die`
I'm no reverse engineer but I was able to figure out what these do by evaluating lua scripts. (Steam 50.07) ## markup_text_boxst.unk1 Is a vector of words. Line breaks are...
toady defines this as an enum without a specific base type so the underlying type is 32 bits, but he then does `typedef int16_t Reference;` and usually uses `Reference` so...
this field is both mistyped and misnamed; it's not a `stockpile_group_set` and is called `specflag` in toady code the field encodes multiple overlapping bits depending on job type: * bit0:...
version tracking 50.09->50.10 gave a putative reference match of 50.09 `gps.tileset.texture_indices[5379]` with 50.10 `gps.tileset.texture.indices[5487]`. this strongly implies that 50.10 added 108 elements to `indices` since `gps` is currently misaligned in...
toggling these in flags3 in manager_order_condition_item caused the following text to appear as work condition adjectives (unsure if these actually operate) 13: on-ground 14: divine 15: artifact 16: wooden 17:...
as we now have published globals of this type (or likely will when 50.10 is released)