df-structures
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Dwarf Fortress data structure descriptions
From http://www.bay12forums.com/smf/index.php?topic=164123.msg8261382#msg8261382: > * **emotion.flags.unk0** seems to be set to true for thoughts which cause the creature to be "overcome by terror" or other similar extreme states. > * **emotion.flags.unk1**...
- `anon_1` might be where reaction categories are stored, based on how the already mapped reactions entry works. Basically, the reactions entry is an indexed table the length of the...
so df.global.ui_advmode.unk_3124 seems to be the adv building menu section of the ui with unk_1 to 4 being the boundary that some how controls the camp size. unk_1 and unk_3...
Unless there's some technical issue, it would be useful to support the "is-array" attribute on enum elements in addition to pure integer ones. I recently had the issue that an...
One important example would be df.global.world.world_data.region_map, where the size of the array is based on the width of the world, a value that can be found in world_width in the...
I've made an attempt to make sense of any of the anon_3 - anon_24 fields (that's what they're called in the version of the file downloaded an hour ago: may...
Looking at a 0.44.12 save (both in 0.44.12 and 0.47.03, with no difference), I find the highest skill_rating value being 54, with most values below that being present, indicating the...
Comparing the same save between versions, this structure looks the same superficially, i.e. the same fields in the same order. However, some of the fields have completely different values, only...
I've asked Toady One for some info about jobs: Me: > I've got a few questions about the job system: > * is there anything special about plant gathering? >...
I DFHacked a pre embark world tile to see what DF presented as the pre embark info about the site. The results were: Vegetation (Rainfall seems not to have any...