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GPUImage 2 is a BSD-licensed Swift framework for GPU-accelerated video and image processing.

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This isn't an issue with GPUImage2, but I'd like to know how possible it would be to create an effect like this with it: https://github.com/FlexMonkey/Filterpedia/blob/master/Filterpedia/customFilters/TransverseChromaticAberration.swift

Hi, For iOS and macOS projets it's will be great to make your component [Carthage](https://github.com/Carthage/Carthage) compatible Take a look at these articles: - [Ruthlessly Simple Dependency Management with Carthage](https://bit.ly/2IWvGks) -...

Source: https://developer.apple.com/ios/whats-new/ Deprecation of OpenGL ES Apps built using OpenGL ES will continue to run in iOS 12, but Open GL ES is deprecated in iOS 12. Games and graphics-intensive...

I have a the current setup rawDataInput -> someFilter -> someOtherFilter -> rawDataOutput the problem is, how to feed the rawDataInput with my own frames coming from a CMSampleBuffer. This...

Raising this issue to as much so that I can follow progress as anything else. I'm sure its on the queue. https://github.com/BradLarson/GPUImage2#filtering-and-re-encoding-a-movie

Hi there I'm really enjoying writing custom filters and retro-fitting them into the 'SimpleImageFilter' example project to get going with GPUImage2 on macOS. However, one thing irking me early on...

code: let filter = GaussianBlur() filter.blurRadiusInPixels = 10 let filterImage = scaledImage.filterWithOperation(filter) sometimes filterImage is full of black

Hi! I'm using GPUImage to extract AverageColor from image and in some cases I got an error in FramebufferCache at line 39. This is only happened on iPhone 5, 5c...

How to add (draw) text to frames while recording video?