Aranud

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Other differences between ETL / ETPub / NQ for attackTime assignment : On Pub the value from g_antilagDelay is added (by default the value is set to 0). On NQ,...

Another differences but on Jaymod side this time : there is one different regarding the implementation of unlagged in ETL / ETPUB / NQ compared to Jaymod and it's there...

Bots are not antilagged : https://github.com/etlegacy/etlegacy/blob/1ee8c7e848d6d8aa1f243b378888d5149952ee20/src/game/g_antilag.c#L78-L82 This could explain why with test on bots the result are mitigated.

As @ryzyk-krzysiek already proposed it, we should anti-lagged the firing missile and see pro / con. @ryzyk-krzysiek Do you agree with if I do it for you ?

Alright, there is what has been so far : Components : - All HUD components are accessible for modification - Current storage system is an extention of the existing one...

My bad, I closed the ticket when the merge was done. Reopen.

> Bug where you can re-connect and vote multiple times -> Is that resolved? @hellreturn Yep, it is handle on client disconnect / reconnect. The casted votes are simply decremented...

> The current implementation counts bots as well as spectators as "players". This leads to the situation where, if there are e.g. 10 bots in the team and 10 players...

The purpose of this ticket was to make each vote points equal to 1. As more changes have been involoved, I prefer close it for now and create a new...

Patch to reduce speed to 80 on standinng position (same as crouch) and unscope the weapon while in air (jumping, falling ...) [0002.patch](https://github.com/etlegacy/etlegacy/files/10279062/0002.patch)