Aranud
Aranud
The issue can be reproduced if OpenAl is used as Sound System. No issue with SDL2.
Vanilla :  ETL : 
I think it conflict with this https://github.com/etlegacy/etlegacy/blob/c29a150d0f5e1d4ecd09660dcbfffc9b34816617/src/cgame/cg_event.c#L2286-L2289. No Ammo sound are played on event so enemy player can also hear it. If you do the check only for the player...
Current added filter status - [x] objective messages (planted at ..., capture flags, etc.) => "No Mission" - [x] pick-up messages (Picked up a health/ammo packs, weapons) => "No Pickup"...
Perhaps this command should be executed only on /devmap condition ?
Otherwise, nice work !
Sorry .... I forgot to check your PR ...
Hello, and thank for your contribution. Does this image has been generated by AI or did you created it from scratch ?