in3orn
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in3orn
## Motivation In bigger projects it may be convenient to use `GameObjectContext` as a parent for `SceneContext`. Consider case where you have some non-standard context that is recreated every time...
enhancement
Addressing issue #669: Currently if `TypeAnalyzer` encounters duplicate field (with the same `Name`) in a base class, it skips injection for this class. As a result all the following fields...