in3orn

Results 2 issues of in3orn

## Motivation In bigger projects it may be convenient to use `GameObjectContext` as a parent for `SceneContext`. Consider case where you have some non-standard context that is recreated every time...

enhancement

Addressing issue #669: Currently if `TypeAnalyzer` encounters duplicate field (with the same `Name`) in a base class, it skips injection for this class. As a result all the following fields...