in0finite
in0finite
Alright. Btw, it seems that your implementation is slightly slower (540 ms compared to 450 ms), even if Mac has higher CPU count. Will test it when you merge, to...
Ok, so I didn't know that we don't have the actual position of snapshot in file. That will make it slower, but still possible. But then, if we want seeking,...
I need it, for example, to identify which weapon the player is holding. Sure, I can use it's class name (which is ~ 20 bytes), or I can just use...
Yep, wasm support is quite cool 😎 I guess "live" parsing should be simple to add. Probably a repetitive JS timer which advances demo for 17 ms. Or you can...
It's done. I constrained it to 20 FPS, because 60 FPS increases processing time a lot. I don't know why, probably `Task.Delay()` has some overhead, or it's not precise to...
I didn't check other parsers. I don't know if any parser actually reads `CDemoFileInfo`. I just assumed that data is there, to accelerate seeking through rounds.
can you post error that you get ?
This also happens for weapon (`CCSWeaponBase`) entities. They seem to be randomly deactivated, even those that are held by demo recording player. It probably happens for other entities aswell, but...