in0finite

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https://github.com/in0finite/SanAndreasUnity

I would say no. But, I can suggest a few interesting forks: - mine: https://github.com/in0finite/SanAndreasUnity - it is not actively developed, but I WILL be taking pull requests, and will...

I don't have an Xbox, but it shouldn't be difficult to build for it.

You can only build using Unity, not Visual Studio. So you would have to be a bit familiar with Unity.

First make sure that it runs fine in Editor, then make a build for Windows, and only then try on Xbox.

Thanks for reporting this. The first one can obviously be written in a better way (without foreach loop). The second one is indeed a mistake.

Yeah, the project currently supports mostly original files, mods are usually not working correctly.

No, the project uses it's own network protocol.

it's not only connecting to server, you need to implement their protocol to, among other things, synchronize network objects ...

Keep in mind that error happens on other platforms aswell, for example, on WebGL. As far as I know, they don't use MSVC for compiling to WebAssembly. The conversion process...