Robin Rolf
Robin Rolf
Profiler screenshots:  vs 
Running into this exact problem at the moment as well Our folder structure is `_ProductName/Code/Common/SubSystem` There's an asmdef in the SubSystem folder which defines a namespace as `Product.Common.SubSystem` and rider...
Same issue here, using a different usb enclosure made it work again. The enclosure itself + ssd is working on a different system though. The problematic enclosure reports as: >usb...
Assuming these are packets from the previous connection still arriving at the server, we could check if the cookie is 0 before creating the connection @miwarnec? https://github.com/MirrorNetworking/Mirror/blob/9c9cc043b361891d3233d455e6c282931e0e2421/Assets/Mirror/Transports/KCP/kcp2k/highlevel/KcpServer.cs#L311-L347
213byte rpc * 50 rpcs per frame * 60 fps = 639.000 bytes/s/client * 100 clients = ~63.9MB/s = ~61MiB/s Native:  BouncyCastle: 
Client receive (slightly inconsistent data rates due to not locking server fps): Native:  BouncyCastle: 
Just to make sure I understood this correctly, your AOI can spawn/despawn objects rapidly, and sometimes that causes those objects to be left behind on the client? Could you check...
Further reading: https://stackoverflow.com/q/3062205 via https://stackoverflow.com/a/1309534 https://blog.powerdns.com/2012/10/08/on-binding-datagram-udp-sockets-to-the-any-addresses
Even though you connect to the right address family, the server might not be listening on that address family For example the case of connecting to "localhost" with dual mode...