Anna Harren

Results 17 comments of Anna Harren

I was about to ask why you're using `self` from a variable instead of `this`, but apparently that's @gabrielecirulli's original code, which seems incredibly silly. Why make javascript something it's...

This WOULD change up the game massively, but I'll try debating it anyway. To me, what this removes is the massive difficulty curve past 2048, something this game seems famous...

A fork that changes the balance of the game might work. Completely changing the way the "original" (Threes is the actual original) game works isn't a good idea, as then...

Someone else was already doing this (#149), perhaps you could work with them?

![image](https://cloud.githubusercontent.com/assets/3432543/2744656/6a62464e-c729-11e3-8392-4c4fe07915ff.png)

Maybe a hold-to-trigger thing? Or a double-tap.

Python's start-up time is definitely noticeable, yes. Unfortunately there's no easy way of solving that without rewriting everything in a different language.

Simulating that is really hard, because to have any degree of believability you have to actually have the brush engine think in three dimensions, and think about lighting as well....

I had a random idea about selection tools, and that's that it would be cool to have a "selectify" modifier. Similar to eraser mode, it would turn the current brush...

@achadwick I was thinking they should be separated from more of a UX point of view. Things like only being able to draw within the current selection are pretty standard,...