Rick Cheng
Rick Cheng
@HereafterMills , we want to check if this issue has been resolved. Did you find the cause from the log file? Another hint from a common pitfall is that the...
> This still happens for me in my project but not in the example template. @icywind > > You're probably correct about the cause, bit I'm not sure how to...
It is even easier for Blueprint. Here is [a tutorial ](https://www.agora.io/en/blog/blueprint-a-video-call-app-inside-unreal-engine/)for a basic BP project and you can find the graph for the clean up in the "End Play" section.
Hi Hisaak, I don't have much to say about improvement of the accuracy. The mapping is from 2D screen to 3D world positions so there will be inevitable differences. I...
Please stick on one thread for conversations if this is still about improvement / adding new code. I am closing the other older issues. As for your question - again,...
Hi @playamigos, the current Unreal SDK version does not support feature like this. We are aware of the demand for such feature and working on an implementation right now. Please...
@ahjszll 这个问题解决了吗?
@Mallo-Lucas did you choose AgoraTemplate2020 for building the project? @BavishiDhruvil did you choose AgoraTemplate to make the build? Have you look at the README files regarding building and running projects...
Any one encounter the same issue - make sure you have a clean project that previous cache of WebGL SDK is not present. I will keep this issue open for...
Try start your project clean without the SDK and then import it.