Dots are not accurately placed when the client draws on the screen
Hello, the precision value once you denomalize the points received are not very well accurately placed especially when you draw below or upper on your screen. Do have any ideas with that and how can the precision be increased to solve that problem???
Thanks
Hello, can you please help?
@icywind, can you say something?
Hi Hisaak, I don't have much to say about improvement of the accuracy. The mapping is from 2D screen to 3D world positions so there will be inevitable differences. I hope you can find better solutions if your application has similar setup.
In DeNormalizePosition, you should consider using an AR Raycast instead of just ScreenToWorldPoint