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Dots are not accurately placed when the client draws on the screen

Open Hisaack opened this issue 5 years ago • 4 comments

Hello, the precision value once you denomalize the points received are not very well accurately placed especially when you draw below or upper on your screen. Do have any ideas with that and how can the precision be increased to solve that problem???

Thanks

Hisaack avatar Oct 06 '20 20:10 Hisaack

Hello, can you please help?

Hisaack avatar Oct 10 '20 21:10 Hisaack

@icywind, can you say something?

Hisaack avatar Oct 19 '20 08:10 Hisaack

Hi Hisaak, I don't have much to say about improvement of the accuracy. The mapping is from 2D screen to 3D world positions so there will be inevitable differences. I hope you can find better solutions if your application has similar setup.

icywind avatar Oct 20 '20 02:10 icywind

In DeNormalizePosition, you should consider using an AR Raycast instead of just ScreenToWorldPoint

yosun avatar Feb 08 '22 12:02 yosun