Ian Chen
Ian Chen
# 🎉 New feature ## Summary **Note:** bullet version >=3.07 is need for this feature. On Jammy, the version is 3.06 so you'll need to build bullet from source. Noble...
# 🎉 New feature ## Summary Depends on https://github.com/gazebosim/gz-physics/pull/582. This PR implements a minor optimization for picking contact points when too many contacts are generated. The logic implemented is based...
# 🎉 New feature depends on #584 ## Summary This PR extends dart's bullet collision detector to support the max contact collision pair feature. This is a follow-up to #582...
The tests in `dartsim/src` directory could be generalized so we can use them for other engines like TPE.
## Environment * OS Version: Ubuntu 22.04 * Source or binary build? source, gz-gui7 * If this is a GUI or sensor rendering bug, describe your GPU and rendering system....
## Desired behavior Port the Ambient Occlusion plugin from gazebo-classic to gz-rendering and offer an API to create ambient occlusion for a scene ## Alternatives considered Implement a new ambient...
## Environment * OS Version: * Source or binary build? source, garden ## Description * Expected behavior: Setting color range for particles affect particle color * Actual behavior: Particles always...
## Environment * OS Version: Ubuntu 22.04 * Source or binary build? Source, Harmonic, gz-sim8 branch. * If this is a GUI or sensor rendering bug, describe your GPU and...
## Environment * OS Version: Ubuntu 22.04 * Source or binary build? Source build 91f5fe954197a61a3c520c7b92a4f64f7bb2403e The projected texture in the ogre2 implementation of Projector differs from ogre1.x's and we need...
When a render pass is not registered / unavailable, the render pass system currently prints out an msg with the `typeid` name of the render pass. ,e.g. ``` RenderPass of...