gz-rendering
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Setting particle emitter color range makes particles black
Environment
- OS Version:
- Source or binary build? source, garden
Description
- Expected behavior: Setting color range for particles affect particle color
- Actual behavior: Particles always appear black
The Ogre2ParticleEmitter::SetColorRange function is working fine in the ign-rendering6
branch which is on ogre2.2. The gz-rendering7
branch is on ogre2.3. Looking at the ogre-next code base, I don't see many changes in the particle system between v2-2
and v2-3
branches. There haven't been any related changes in the Ogre2ParticleEmitter.cc as well. The bug might be coming from other parts of gz-rendering when we upgraded from ogre 2.2 to 2.3.
Steps to reproduce
Modify the particle_demo and change the line from"
areaEmitter->SetColorRangeImage(RESOURCE_PATH + "/smokecolors.png");
to
areaEmitter->SetColorRange(math::Color(1, 0, 0), math::Color(0, 1, 0));
The particles flowing upward from below the duck appear black instead of turning color from red to green
Output
There also is a (related?) issue with marker colors, see this post.
I can confirm on Harmonic (source built) with
libogre-next-2.3-dev
Versions:
2.3.1-9osrf~jammy
that issuing following command spawns white marker:
gz service -s /marker --reqtype gz.msgs.Marker --reptype gz.msgs.Empty --req 'action:ADD_MODIFY, type:SPHERE, id:9, scale: {x: 0.2, y: 0.4, z: 1.2}, pose: {position: {x: 0.0, y: 0.0, z: 0.0},orientation{x:0,y:0,z:0,w:1}},materials:{ambient:{r:1,g:0,b:0,a:1},diffuse:{r:1,g:0,b:0,a:1},specular:{r:1,g:0,b:0,a:1},emissive:{r:1,g:0,b:0,a:1}},visibility:ALL' --timeout 3000
(EDIT: I had initially copy-pasted a wrong command; above is corrected.)
Identical command but Gazebo started with Ogre1 renders in color.