Ryan C. Gordon
Ryan C. Gordon
> > Does it mean that physical media for Xbox Series X and PS5 won't be handled? > > Mmm...that's a good question. Maybe we'll leave this API after all....
PhysicsFS 4.0 Wishlist item: - Remove dependency on the C runtime, the same way we did for SDL. I think for the most part it's just str* and mem* functions....
- Change coding style to be less 1990's Ryan and more 2020's Ryan. :)
> Anyway, I believe this is the upmost important thing, even for current PhysicsFS 3.0. I agree, although the most immediate workaround is to not use the callback enumeration mechanism,...
Split out public header: #71
That...is an interesting idea. I don't have plans for it atm, but let me look into how this works on various platforms and see if this makes sense!
How about we add a check for `PHYSFS_DONT_DEFINE_MALLOC`, so a unity build can define that somewhere at the top of the includes?
I'm trying to prevent me from shooting my own foot off. :) I'll move this to the CMake project, actually, and out of the source code, which will solve the...
Just to be clear, is it a _specific_ Windows 125x codepage, or can it be any of these 9 without any indication as to which? https://en.wikipedia.org/wiki/Windows_code_page#Windows-125x_series We need to be...
I'll have to look at this more closely, which I can't right now, but I would like to do _something_ like this, if we don't do this exact thing, so...