Ryan C. Gordon

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What platform was this happening on? It's possible it's a Direct3D or OpenGL or Metal specific issue.

I'll take a run at this soon!

@kisak-valve, I don't know yet, but it definitely sounds like one. Feel free to assign this bug to me for now!

I have a copy of Loki's Alpha Centauri somewhere, so I can look into this.

Did this get fixed by #278 or #279?

I guess the first question is: the text cursor where the game is waiting to accept input: is it blinking? It should be blinking on and off every other second....

Yeah, I think I have it hardcoded to 15fps (because what _is_ a good framerate for a text-based game?!). I was thinking slower would use less CPU and save battery....

> Ah HA! Seems we both missed this little gem: I took a quick shot at this, and it resolved some of those errors: down from 42 fails to 29....

(Actually, I can see it's different test numbers failing now, so I probably broke something new when fixing this, haha)

> Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). Is the MVE stuff not `lib/win/Mvelibw.lib` ? And also, the .asm code...