Ryan C. Gordon
Ryan C. Gordon
What platform was this happening on? It's possible it's a Direct3D or OpenGL or Metal specific issue.
I'll take a run at this soon!
@kisak-valve, I don't know yet, but it definitely sounds like one. Feel free to assign this bug to me for now!
I have a copy of Loki's Alpha Centauri somewhere, so I can look into this.
Did this get fixed by #278 or #279?
I guess the first question is: the text cursor where the game is waiting to accept input: is it blinking? It should be blinking on and off every other second....
Yeah, I think I have it hardcoded to 15fps (because what _is_ a good framerate for a text-based game?!). I was thinking slower would use less CPU and save battery....
> Ah HA! Seems we both missed this little gem: I took a quick shot at this, and it resolved some of those errors: down from 42 fails to 29....
(Actually, I can see it's different test numbers failing now, so I probably broke something new when fixing this, haha)
> Some proprietary sound and video libraries from Interplay have been stripped out (the ACM and MVE format). Is the MVE stuff not `lib/win/Mvelibw.lib` ? And also, the .asm code...