Ryan C. Gordon
Ryan C. Gordon
> any chance we can get query functions for user media directories (ie ~/music/) too while we're at it? This happened in #7654.
Just consolidating back down to one issue. @flibitijibibo said this: > Yep, should be good to go - before freezing we should definitely make sure PlayStation works; Xbox and Switch...
So I intended to make this grand and glorious design that just made all SDL_IOStreams (SDL_RWops) async, faking it with a thread behind the scenes when there wasn't a platform...
> Do we want several reserved function pointers? So the idea is when we add/change stuff (RARELY), we just make a version 2 of the struct and a new entry...
Well, to be fair, the SDL2 API hasn't changed in almost a decade, and we're providing a compatibility layer that will present the SDL2 API using SDL3 behind the scenes,...
My thinking is the int versions can go away (and the 'F' suffix can go away). The reason these were ints in the first place, I assume, was to make...
> do we really want to cause this for everyone using the render API? Mmmm...that's not ideal. To be fair, it's a one-time migration cost, but that _is_ messy.
Okay, we're up and running; this works like it always does, except now changes to the SDL branch headers go to an SDL2 subdirectory on the wiki. Main goes to...
Actually, reopening, I need to sort through the non-bridged pages still (tutorials, enums/structs that aren't bridged, etc). But still consider this unblocked!
WinRT stuff removed from the main wiki in https://github.com/libsdl-org/sdlwiki/commit/1e26a8f907b8ec405b8b578a9233203541421952 ... just realized I need to update the first-available-in-version management script though!