Ryan C. Gordon
Ryan C. Gordon
I think I did this right, with a manually archived tarball and GPG signature: https://github.com/icculus/SDL_sound/releases/tag/v2.0.2 Please let me know if I screwed this up and I'll try again. :)
I think every AL implementation has allowed different-sized buffers to be queued, fwiw.
Should we put that link in COMPATIBILITY.md?
> Like (according to my understanding): Yes, this is how it works; it'll tell you there's at least one connection, without actually accepting it, and it can be checked without...
We don't explicitly turn off the IPV6_V6ONLY flag at the moment...on Linux, this defaults to off (dual-stack support), but WinSock defaults it to on (no dual-stack support). This is a...
Dual-stack sockets should be enabled on all platforms, as of the latest in revision control.
> Why not simply use the WebGPU Shader Language (https://www.w3.org/TR/WGSL/), It aims to be a cross platform one. https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_gpu.md#why-a-new-shader-language
Let's not all have this argument in the "what should we name the shading language?" issue, please.
> To have any more info on the specifics plans for this? https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_gpu.md > so far finding information on SDL3 as a whole has been difficult. There's still a lot...
(Saw this was still open while sorting through old milestones.) I still think this is a Virtual Audio Cable bug, so for now I'm going to close this again. If...