Ryan C. Gordon

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This isn't crashing for me. I've modified the renderer-clear example to take the window and make it fullscreen on the first press of the space bar, and then destroy it...

The original report was on macOS, and looks Cocoa-specific, so this is likely a different problem. If you can reproduce this in your program and it's something I can run...

There are maybe other callbacks that would also benefit from this sort of change, but I haven't looked around for them at the moment.

The primary thing in SDL3 is you can just bind multiple audio streams to an opened device (or open the same physical device multiple times, each with a separate input),...

These things can live in the SDL tree too. We aren't _against_ old and weird platforms if someone is supporting the code in small ways. As was mentioned, there are...

My suspicion is that for the most part, most of the existing code is _close_ to usable. The thing that will likely burn you worst is the lack of Unicode...

> A few of these is fine, but I suspect there will be pretty significant changes once this effort gets going. (Agreed, but I'm hoping it's not many. Knowing exactly...

```bash nm SDL/lib/windows-amd64/libSDL3.a |grep " U " |grep __imp_ |perl -w -p -e 's/\A\s+U __imp_//;' ``` List of all win32 API calls in SDL3, as of a few weeks ago....

We did this for a reason but I can't remember why (maybe because we also capitalized the SDLK_* symbols...?), but yeah, this seems like a bug now when you put...