Dan Ibanez

Results 127 comments of Dan Ibanez

I think we could use `Omega_h::Mesh::class_sets` to express this, and change classification to be based on physical Gmsh entities

This is a reasonable idea at a high level... I just don't know how to define "a lot" in preconditioner terms, and even one small adaptation can remove or add...

An alternative approach that I use in other code to avoid adapting too often is to have "trigger" quality and length definitions: ```cpp AdaptOpts opts(&mesh); auto trigger_quality = opts.min_quality_desired -...

@bonh that is a placeholder for your own code that computes a metric field based on the current simulation state

@jacobmerson is it not more correct to just admit that `ask_*` can "modify" the mesh (create new tags) if the adjacencies aren't cached yet, and provide separate APIs for "get...

Yea, I think we both understand what the dilemma is here. Do we expose `const` to the user in a pedantic way (you modified the data structure so not const)...

Hi @tristan0x and @delalond, I have invited you to view https://github.com/ibaned/louie which is not yet globally public, but should be one good example. This is a small simulation project that...

Omega_h doesn't have much internal code for Finite Element shape functions, but it has general enough storage to attach degrees of freedom to edges/faces etc. It is more of a...

I'm not sure why this is happening, but you can try to change the `GhostLevel` that Omega_h prints in the VTK files: https://github.com/SNLComputation/omega_h/blob/master/src/Omega_h_vtk.cpp#L739