Results 53 issues of Ian Harrigan

So im prototype working with FHIR in haxe, and would hopefully be able to generate libs from haxe that could be used in other languages (js / java initially), however,...

So ive noticed some strange things happening when using clip rects and scales, here is the test app (source code below) working: ![flixel-clip-scale-3](https://user-images.githubusercontent.com/3024242/114315610-fdc7cd80-9aff-11eb-889c-cc6a8051b0a3.gif) And here is the same test when...

Hi there! So someone is having problems with using both hxWidgets and thx via cpp and im really not sure what it could be. Ive done some investigation but drawing...

Is there a reason why this doesnt work on hxcpp, but seems to work on every other haxe target ive tested: https://try.haxe.org/#0be4c0B4 ```haxe import haxe.Constraints.Constructible; class Foo { public function...

I stumbled upon a `Mbedtl` dependency in hxcpp with regard to SSL inside hxcpp. A little background: I know a friend who is trying to use haxeui as a static...

Howdy! First of the bat, Id just like to say: thanks for the roundups - they are always a great read and its always fantastic to see what the community...

Consider the following test app: ```xml ``` which is used using: ```haxe @:bind(broken, UIEvent.CHANGE) function onBrokenChange(e) { trace("broken text changed"); } @:bind(broken, MouseEvent.CLICK) private function onBrokenClick(e) { broken.theText = "clicked!";...

A basic, clickable link component

enhancement
backlog

This is when idle and on cpp/neko targets - flash shows 0% Might be able to improve on that by trying to minimize the number of sprites created.

openfl related
requires investigation

This seems to be a bottle neck and could do with a new implementation. Telemetry would be needed first, via either hxScout or GameConsole

enhancement
requires investigation