haxeui
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20% CPU usage @ 60fps and 10% @ 30fps
This is when idle and on cpp/neko targets - flash shows 0%
Might be able to improve on that by trying to minimize the number of sprites created.
Running an empty openfl app on Android 5 (Galaxy S5 LTE-A, Snapdragon 805) with 60 FPS results in 5% CPU usage. On 30 FPS it's 3%. HaxeUI apps seem to be using 10-15% even when going down as low as 1 FPS.