Results 666 comments of Ian Gilman

As far as I know we do use the browser's standard fullscreen API, but we polyfill it with this file: https://github.com/openseadragon/openseadragon/blob/master/src/fullscreen.js ...resulting in this low level API: http://openseadragon.github.io/docs/OpenSeadragon.html#.fullScreenApi ...which you...

Well, I think there's no problem in using screenfull.js if you prefer. I was just saying that OSD has a low level utility function like that, that the high level...

Sounds good... I welcome your interest; the more people understand the internals, the better off we all are!

@R4wizard Thank you for sharing this! I actually think this is a pretty good approach. Someone still needs to clean up our fullscreen in OSD (basically to simplify it), as...

Where are you getting this image from? Do you know why it picked those sizes? I'm not very familiar with IIIF, so I don't know if it's an issue, but...

Sure enough... looks like we don't support non-power of 2 sizes: https://github.com/openseadragon/openseadragon/issues/2419 Looks like no one's working on that enhancement; if you're interested in taking it on, I can help...

@gyetger Thank you for pointing to version 4.1.0. Looks like this is the culprit: https://github.com/openseadragon/openseadragon/pull/2337 Before that PR, we were ignoring the `sizes` property. That PR was a step forward,...

Looking at the code, it looks like the `timeout` option just affects tile loads and not the original tilesource file. Extending it to include the tilesource seems like a reasonable...

Great, thank you for sharing this! You might consider adding it to CodePen as part of https://codepen.io/collection/APoyjJ/ or even turning it into a plugin.

Fantastic! Let me know if you have any questions while doing it :)