Ian Gilman
Ian Gilman
@SamHall What iPhone are you using? I've seen the WebGL drawer seem a little slower on my iPhone 8... I assume it's fine on more modern iPhones, but I don't...
@SamHall It would be interesting if you could test @BartChris's OSD version to see if that change to the WebGL drawer is faster on your phone. I think the big...
@pearcetm Great analysis! I wonder if there's a way OSD can detect this kind of situation and switch over to canvas automatically instead of doing all of that extra work...
@pearcetm Yeah, agreed. Just had to ask! I don't think we'd want to encourage adding a UI for switching drawer types; our job is to hide those kinds of implementation...
@tuseto By lightweight, I assume you mean you're using the simple image tile source rather than it being a tiled image? What file format is it? Have you tried the...
@tuseto Could you try with tiled images in WebGL on those devices to see how the performance compares? @pearcetm I've recently had the opportunity to try https://openseadragon.github.io/ on an iPhone...
@pranavgoel29 What you're reporting doesn't seem related to this issue. Please file a new issue for it.
@msalsbery Great! Would be lovely to to clear up confusion :-)
I don't know if we yet support the DZC format, but I agree we definitely should!
By the way, I see there being two levels of DZC support. The first is just reading the format and using it to extract the multiple tilesources from it. This...