Ian Gilman
Ian Gilman
Sounds right. Just need to also check every place that calls it to make sure it's lined up properly.
@Osank31 It doesn't appear to be. Are you encountering it?
Just to be clear, when I said "cap at 64", I didn't mean hard code to 64, I meant use `Math.min(MAX_TEXTURE_IMAGE_UNITS, 64)`. But it sounds like maybe even going to...
#2785 just landed and caused some conflicts here. That patch is just changing `var` to `const` and `let`, so it should be pretty straightforward to sort out the conflicts.
I'm not sure if this is supported, actually. At any rate, the thing to try would be to include the overlay in the tile sources instead, like so: ``` const...
Something like this should work: ``` viewer.addHandler('open', function() { const overlaySpec = { className: 'dzoverlay', x: 0.30, y: 0.05, width: 0.33, height: 0.10 }; const count = viewer.world.getItemCount(); for (let...
Looks great! Let me know if you need help modifying it, but it looks like you're on the right path.
Looks like we don't have an official option for that; would probably be good to add. Would you be up for writing a patch for that? Meanwhile, here is a...
@shubhekshajalan Wonderful! This is where the key handling happens: https://github.com/openseadragon/openseadragon/blob/master/src/viewer.js#L2285-L2370 You'll want to define a new option to use. You can add the documentation here: https://github.com/openseadragon/openseadragon/blob/master/src/openseadragon.js#L365 ...and the default value...
@cabooserwar Yes, looks like the ball has been dropped... thank you for taking a look!