hussein-aitlahcen

Results 16 comments of hussein-aitlahcen

The C++ is like a launcher that load the C# part (from its memory) and execute it. Obviously, we have to install the .Net framework so that we can dynamically...

It should be able to handle the DDNS aswell as the remote machine, the configuration is not extracted yet and should be replaced [here](https://github.com/hussein-aitlahcen/BlackHole/blob/master/BlackHole.Slave/Program.cs#L18).

Hum its because you have to rebuild the launcher after having built the C# payload. The readme is outdated actually, I will update it very soon !

Hey @John-Constantine, thanks for your interest. I will try to make a tutorial but what do you mean by "technical details" ?

Also, [the documentation](https://partner.steamgames.com/doc/api/ISteamNetworkingSockets#GetQuickConnectionStatus) is outdated. It is still based on the old API.

@zpostfacto perhaps it would be nice to ensure the flat header is valid by implementing something in https://github.com/ValveSoftware/GameNetworkingSockets/blob/master/tests/test_flat.c ?

fixed by #248 https://github.com/ValveSoftware/GameNetworkingSockets/pull/248

I don't know if anyone is still interested in that, I gave it a shot: https://github.com/hussein-aitlahcen/gns-rs

@stevefan1999-personal I would like to know if this if you have been able to investigate on this? I raised the same kind of issue with #195 and would like to...

@zpostfacto any chance we get this merged? The rust binding I have been working on is somehow stable and working with the latest API.