huand
huand
i just did a [few test](https://github.com/asny/three-d/issues/338) @adezukZ if you are still interested to investigate
I guess this is also why object are not centered and aspect ratio is wrong? (see that the circle is not really a circle on the Shapes example on mobile)...
Hi again, sorry i dont come with a solution, just some observations i just did: - it seems that the .innerWidth() / .innerHeight() works as expected. For example in [the...
So going to the [original live demo on mobile](https://asny.github.io/three-d/0.15/shapes2d.html), and halving my screen size by 2 with the split screen phone feature, actually the example works (ratio + accurate touching)...
so i went on with this : browser inner size == canvas size. the change required then are for the viewport function + GUI mouse position and then it seems...
after Xmas I can open a PR for this so some more knowledgeable people could review this, as usability/fidelity on mobile web could be a nice to have for some...
For info, I saw in [winit changelog](https://github.com/rust-windowing/winit/blob/master/CHANGELOG.md) a lot of changes lately. Maybe there is some stuff related to this issue? It might be worth it to try to upgrade...
had the same issue and was about to post this. also works fine on non-wasm with the same mouse, but on web only zoom-in will go to max. I remember...
i just checked and i have +-120 also for delta both ways. Also i tried with clamping the delta value and it was working just fine then. It is just...
for ref my delta scroll in non-wasm is +-24