Haris Sahovic
Haris Sahovic
Hey @Benjamin-Etheredge, Thanks for bringing this up. If I understand correctly, you got your code to run? I'll run some tests with jupyter and see if I can do something...
@Benjamin-Etheredge I'd happily add examples to the docs if you have a minimally running rl example that uses another framework!
Hey @akashsara, Thanks for bringing that up. This organization is an artifact of the way showdown messages are sent and parsed, but it could be overrun if there was a...
Hey @Benjamin-Etheredge, That sounds like a very good catch. Do you have a code snippet I could use to reproduce it?
I don't think that `uuid`s is the way to go - using the counter-based solution creates a clearer sequence of player usernames, which can be useful when debugging or running...
Hey @Travis-Barton, Thanks for opening this issue, and sorry for the delay. I will try to find a workaround - alternatively I'll add an example with an up-to-date framework.
@Benjamin-Etheredge yeah, both this and deep `PlayerEnv` rewrites are planned, but the current plan depends on other deep backend changes (making things more synchronous in general). I was thinking of...
I think that it's easier to create a custom class instead of having a `DummyPlayer` system, eg: ```python class CustomPlayer(Player): def choose_move(self, battle): # Custom policy here ``` You can...
Hey @Benjamin-Etheredge, Thanks for opening up this issue. This is currently not implemented, but in the works. It might not be implemented soon though - if it is a feature...
Hey @BUCKFAE, Thanks for reaching out. I was able to reproduce what you observed. I started looking into potential causes, but haven't found a clear answer. I'll take a deeper...