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W.I.P. Homebrew racing game for the Nintendo Gamecube and Wii

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Currently, we use `GX_SetChanCtrl` in our tev shaders, which controls the which lights will be used to render the upcoming objects. However, which lights are active is decided by our...

What do we need for them? I can think of - Core model for map - Sub-models (BMB + X,Y,Z) - Pickups (X,Y,Z) - Spawn points (X,Y,Z position + X/Y/Z...

enhancement
low priority

Formats that need to be supported (list will get updated): - [x] I4 (0x0) - [x] I8 (0x1) - [x] IA4 (0x2) - [x] IA8 (0x3) - [x] RGB565 (0x4)...

enhancement
low priority

It's kinda annoying and hard to track down as an issue when it happens (typo or wrong resource path) since it gives generic (and quite annoying) "PPC read error"s.

bug

What sort of menus do we want for the first version? I think we need at least: - Title screen - Main menu (start race etc) - Player selection (how...

enhancement

We need sprite atlasing for the UI and other things. This includes: ## texpacker A tool (in Go) to take an arbitrary number of input images (format can be limited...

enhancement

As of 2017/12/05: ### Behaviours - [x] Hovercraft.h ### Components - [x] Camera.h - [x] Light.h - [x] MeshCollider.h - [x] Renderable.h - [x] Rigidbody.h - [x] Sprite.h - [x]...

enhancement
low priority

low priority
good first issue