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W.I.P. Homebrew racing game for the Nintendo Gamecube and Wii

rehover

A homebrew racing game for the Nintendo Gamecube and Wii inspired by Diddy Kong Racing.

Currently under heavy development

Compiling with docker

Compiling using docker will start a service container with the toolchain which can be instructed to compile the project

First start the container using the following command:

docker-compose -f "docker-compose.yml" up -d --build

Then instruct the container to compile:

docker exec --tty devenv make -j

The final command can be re-run any time you wish to compile any changes to the project.

Visual Code

In Visual Code, a task.json file in the .vscode folder can be used to tell docker to build whenever you use the buildin build command.

{
    "version": "2.0.0",
    "tasks": [
        {
            "label": "build",
            "type": "shell",
            "group": {
                "kind": "build",
                "isDefault": true
            },
            "command": "docker exec --tty devenv make -j",
            "problemMatcher": "$gcc",
            "isBackground": true,
            "presentation": {
                "panel": "dedicated",
                "showReuseMessage": false,
                "clear": true
            }
        }
    ]
}

The $gcc problemMatcher the C/C++ extension to be installed.

Using Vagrant

First, the ugly: you need a plugin.

vagrant plugin install vagrant-docker-compose

After that, setup/run the VM with vagrant up and build the project with vagrant build.

Why would you want to use Vagrant?

If you develop on Windows but don't want HyperV active (needed for Docker on Windows) this is a decent middle ground.

vagrant build fails

Sometimes the provisioning can't keep the container running, just run vagrant provision and use vagrant ssh -c "docker ps" to check if the container is up.

Compiling from source

You will need:

  • A healthy fear of the end
  • devkitPro (with devkitPPC)
  • Go 1.8+
  • Cmake 3.1+
  • ppc-portlibs libraries installed, specifically:
    • entityx

Step 0: BUILD TOOLS

Run tools/build.sh or tools/build.cmd (depending on your OS of choice).

Step 1: BUILD THE PROJECT

mkdir build && cd build
cmake ../project
make

Step 2:

There is no step 2, use the compiled rehover.dol with your favorite emulator (if it's not Dolphin we need to talk)

License

TL;DR: Code is MIT, Assets are CC BY 4.0

See LICENSE.md for more details