hooh
hooh
Leave a comment when it looks like going wrong.
Ye it's not going to be done in a short time but I expect it's going to be done in a month I guess. Summarizing the concepts and milestones before...
Aww heck The housing data and the main-game save data are glued together!
Well finally, analysis of the AI Shoujyo's Save File is done. It's bit weird but i'll try to post the structure of file
@ManlyMarco I have a question at this moment, Since my changes are solely for AI's main-game, am I going right direction with keeping asome resolvers and listloaders inside of "AI_Sideloader"...
Thanks for the review, that was really helpful. I'll commit the fix when it's ready.
LUT uses CommonLib.LoadAsset LensDirt uses KKAPI.Utilities.TextureUtils.LoadTexture Texture Loading Mechanism is moved into **[TextureSettings.cs](https://github.com/ore-/AI_Graphics/blob/master/AI_Graphics/AI_Graphics/Setting/TextureSetting.cs)** **[InternalTextureSettings.cs](https://github.com/ore-/AI_Graphics/blob/master/AI_Graphics/AI_Graphics/Setting/InternalTextureSetting.cs)**
So when it spikes? When you click and load? or just Initial Spike?
Idk if it can be done in runtime but i'll look into it
Can we get that preset with screenshot? So we can investigate it more