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Texture load is causing a lot of GC
needs investigation (especially, LUT and lens dirt)
LUT uses CommonLib.LoadAsset<Texture2D> LensDirt uses KKAPI.Utilities.TextureUtils.LoadTexture
Texture Loading Mechanism is moved into TextureSettings.cs InternalTextureSettings.cs
So when it spikes? When you click and load? or just Initial Spike?
on both lighting and pp tabs, more so on pp, likely to do with inefficiencies in checking the current texture. theres's quite a bit of gcs, thanks to fpscounter v3 that showed it, but I don't think it's critical right now, we can look later.