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Texture load is causing a lot of GC

Open ore- opened this issue 4 years ago • 3 comments

needs investigation (especially, LUT and lens dirt)

ore- avatar Apr 11 '20 10:04 ore-

LUT uses CommonLib.LoadAsset<Texture2D> LensDirt uses KKAPI.Utilities.TextureUtils.LoadTexture

Texture Loading Mechanism is moved into TextureSettings.cs InternalTextureSettings.cs

hooh-hooah avatar Apr 11 '20 10:04 hooh-hooah

So when it spikes? When you click and load? or just Initial Spike?

hooh-hooah avatar Apr 11 '20 10:04 hooh-hooah

on both lighting and pp tabs, more so on pp, likely to do with inefficiencies in checking the current texture. theres's quite a bit of gcs, thanks to fpscounter v3 that showed it, but I don't think it's critical right now, we can look later.

ore- avatar Apr 11 '20 11:04 ore-