Junrou Nishida

Results 226 comments of Junrou Nishida

I didn't respond because there were no reproduction steps written at all, but if that's the reason, see https://github.com/homuler/MediaPipeUnityPlugin/releases/tag/v0.14.3 > **ATTENTION**: For some reason, [the iOS framework is no longer...

Could you please tell me the relevant code you're using to input data into the CalculatorGraph? (e.g. copy from `WebCamTexture` to `TextureFrame`, give it to the `CalculatorGraph`, etc...)

I haven't investigated thoroughly yet, but I think at least the following two need to be ported to Unity. - [`std::shared_ptr GlContext::CreateSyncToken()`](https://github.com/google/mediapipe/blob/6f1b21dc274d5b7d6d6fa7515904dade86a01bf4/mediapipe/gpu/gl_context.h#L196) - [`void GlTextureBuffer::Updated(std::shared_ptr)`](https://github.com/google/mediapipe/blob/6f1b21dc274d5b7d6d6fa7515904dade86a01bf4/mediapipe/gpu/gl_texture_buffer.h#L130) I'm not sure if it's...

By the way, does it run faster when calling [`AddPacketToInputStream`](https://github.com/homuler/MediaPipeUnityPlugin/blob/9e2d60132659ad7c24cc7442a02c5de63d37975a/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Framework/CalculatorGraph.cs#L161) from the callback of `AsyncGPUReadBack` ? https://github.com/homuler/MediaPipeUnityPlugin/blob/9e2d60132659ad7c24cc7442a02c5de63d37975a/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Unity/Experimental/TextureFrame.cs#L130

Do you mean [this model](https://developers.google.com/mediapipe/solutions/vision/image_segmenter#multiclass-model)? No, it's not supported yet. The ImageSegmentation Task API is not ported (cf. https://github.com/homuler/MediaPipeUnityPlugin/tree/bd417bfd463d2da9cae0d9f9f7d29dd9ef4fabe6/Packages/com.github.homuler.mediapipe/Runtime/Scripts/Tasks/Vision).

I would like to do it when I have time, but I haven't set a specific schedule yet.

How did you determine that a memory leak is the cause?

I mean, assuming there was a memory leak, why did you think that it was causing the delay?

> What should you do in this case? How to improve the corresponding performance? I'm not exactly sure what is being asked, but I think it will involve initializing and...