Holance
Holance
You may have to write your own reader.
From your code, seems like you are adding same meta data to all group nodes. The `i=30` is never changed. Am I missing something?
Where did you add i++? Could you re-paste your code? Or upload your sample project.
Seems like assimp is not exporting meta data correctly.
We are using assimp.net, it is not using the latest assimp.
Unfortunately, we don't have a simple way to support HDR at this moment.
Workaround is to make an environment map texture to be unit z as up. Up direction on viewport does not affect other models' rendering except viewbox and coordinate system.
How to dynamically (add and/or bind) a CombinedManipulator to the Children property of ItemsVisual3D
You probably want to move `CombinedManipulator` outside the visuals:ExampleUIElement3D. `CombinedManipulator` is designed to change the transform of 1visuals:ExampleUIElement3D1. If you put `CombinedManipulator` inside `visuals:ExampleUIElement3D`, the transform on `CombinedManipulator` will be...
Adds https://github.com/helix-toolkit/helix-toolkit/blob/bf5a2a027d05c537dc477b8476786d3f37573527/Source/Examples/WPF.SharpDX/VolumeRendering/App.xaml.cs#L17 So your application uses the Nvidia GPU.
Please provide your camera parameters