Mark Sowden
Mark Sowden
Brrrrrmmm - [x] Airship class derived from vehicle class? - [x] Ambient sound follows ship around - [ ] Ship flies above max level height by some units? - [x]...
- [x] https://github.com/TalonBraveInfo/OpenHoW/issues/138 - [ ] Investigate why the bounding volume for actors is incredibly small, probably just a simple scaling issue - [ ] Why aren't we picking up...
The original PSX implementation can be found [here](https://gist.github.com/hogsy/7a24af4c3bd1c6b0c294351ffd9b1f2d) - keep in mind this is written using the MIPS instruction set, so it's going to need conversion. Can probably just be...
This is only required for a texture atlas. Each image going onto the atlas will need it's mipmaps generated individually and then added together again. This is going to be...
We could probably use [SDL2_net](https://www.libsdl.org/projects/SDL_net/) - should implement this into the Launcher. [Floating point determinism](https://gafferongames.com/post/floating_point_determinism/) [A Tale of De syncs](https://blog.forrestthewoods.com/synchronous-rts-engines-and-a-tale-of-desyncs-9d8c3e48b2be)
For quads, the fourth index should use the first normal (apparently?) Will need to double check this, generating normals will probably still be the same to go.
Unlike other models, the pigs are a special case in this regard.
See https://github.com/TalonBraveInfo/OpenHoW/wiki/Weapons for details on stats. Also good lord does Hogs of War have a lot of weapons... - [ ] Trotter - [ ] Knife - [ ] Bayonet...