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Flying airships

Open hogsy opened this issue 6 years ago • 3 comments

Brrrrrmmm

  • [x] Airship class derived from vehicle class?
  • [x] Ambient sound follows ship around
  • [ ] Ship flies above max level height by some units?
  • [x] Random path around map or is there actually a pattern?

hogsy avatar Feb 11 '20 15:02 hogsy

@DummkopfOfHachtenduden can you add your notes here? And I can then move it across for the v0.5.0 milestone.

hogsy avatar Feb 26 '20 10:02 hogsy

Recorded camp path after 18 minutes: image

  • Paths way-points seem to be random.
  • Waypoints are always inside play-area but turn radius may overshoot it.
  • Airship is visually banking into turns
  • Always turning left, just like my Roomba.
  • Height is fixed while flying but varies between maps although not a fixed increment based on highest point in terrain. We could set it in map.manifest but there needs to be a function to reliably place skyline objects on generated maps as well (airship, butterflies, birds, etc.) CAMP: TerrainMaxHeight=4352; AirshipHeight=5559 PLAY: TerrainMaxHeight=5952; AirshipHeight=10448.

DummkopfOfHachtenduden avatar Feb 26 '20 13:02 DummkopfOfHachtenduden

Thanks!

hogsy avatar Feb 26 '20 16:02 hogsy