OpenHoW
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Flying airships
Brrrrrmmm
- [x] Airship class derived from vehicle class?
- [x] Ambient sound follows ship around
- [ ] Ship flies above max level height by some units?
- [x] Random path around map or is there actually a pattern?
@DummkopfOfHachtenduden can you add your notes here? And I can then move it across for the v0.5.0 milestone.
Recorded camp path after 18 minutes:

- Paths way-points seem to be random.
- Waypoints are always inside play-area but turn radius may overshoot it.
- Airship is visually banking into turns
- Always turning left, just like my Roomba.
- Height is fixed while flying but varies between maps although not a fixed increment based on highest point in terrain. We could set it in map.manifest but there needs to be a function to reliably place skyline objects on generated maps as well (airship, butterflies, birds, etc.)
CAMP:
TerrainMaxHeight=4352; AirshipHeight=5559PLAY:TerrainMaxHeight=5952; AirshipHeight=10448.
Thanks!