Mark Sowden

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I do wish Valve would give us a bit more communication on what their plans are for Source 2013 right now. Definitely feels like we're being left in the dark.

Pretty sure it's exactly that. Hence why there is no readme, compilation instructions, additional documentation and a wiki - nor do I see why they're obligated to provide these either...

Actually if you'd downloaded the map sources from the 2006 archive blog post there (which unfortunately is broken), it would've included the GPL license with the maps. From what I...

> > There is one reason to avoid using the GPL'd map sources: [LibreQuake is licensed under BSD 3-Clause](https://github.com/MissLav/LibreQuake/blob/master/COPYING). > > > > If LibreQuake aims to keep all of...

It's been a long while since I touched it but as far as I remember the TEVCProj tool was responsible for generating this.

What are the specific linker errors you're seeing @PieroZ?

This whole thing is a bit of a mess. Right now, as far as I can tell, it doesn't look like the HUD order panel is actually hooked up to...

I think I've tracked this down. Essentially the game is attempting to give the player all of their items while they're dead and intersecting with an object (which in a...

That's because as far as I can see the implementation isn't there. There's nothing to actually correctly handle this.