Dylan Marcus
Dylan Marcus
abstracted filesystem so that the compiler can appropriately grab boost or std depending on target
Just wanted to start a discussion about opening up more spatial audio playback modes accessible via [this enum](https://www.renderheads.com/content/docs/AVProVideo/api/RenderHeads.Media.AVProVideo.Audio360ChannelMode.html?fbclid=IwAR08rv5S2OeOoDarVjTCoCPIi-euGB1bJTaBy1m7EYEkZkRarPWJhwSlLaQ) by utilizing Mach1Decode API and if needed Mach1Transcode API for endless format...
Starting off a cmake which worked on our side for a project, I think you can improve the lib output formatting/path a bit to match what your makefile does. *Original...
I have been struggling to figure out the best way to include/link this to a project whether by cmake or better yet compiling source to avoid any weird linking issues...
I am not the most experienced visual studio user but i was unable to open either of these project files until i removed this line which was creating a conflict...
On some platforms (windows visual studio) I run into compiling errors due to this chunk: https://github.com/mbientlab/MetaWear-SDK-Cpp/blob/master/src/metawear/dfu/cpp/file_operations.cpp#L120-L134 specifically these lines: ```Error (active) E0350 more than one operator "=" matches these operands:...
Changes I needed to make to add this sdk as a local cloned dependency on a cmake project
Here is a chunk of the rebased PR focused on only namespace/syntax fixes and adding multichannel file input support as requested here: https://github.com/ffAudio/foleys_video_engine/pull/19
The default PR language is a bit unnecessarily specific, in our case we have some projects that have custom licenses and some projects that do not but the PR comment...