hhas

Results 9 issues of hhas

* significantly improves performance by caching parse method types and wrapper functions on first use * JSObjC type bridging is fully integrated with ref-napi's JSC type descriptors and uses ObjC-style...

1. Click “Open Kit.app prompt” in the Script Kit menubar menu to bring up its “home screen” window. 2. Click New, then New Script. 3. Type “test” as name of...

Level scenery will be 3D mesh objects. (What file formats are appropriate? What should we avoid?) We must use free/cheap off-the-shelf meshes and materials as much as possible, and only...

In [re]creating story terminals, we need to decide: 1. Terminal aesthetic. Do we use low-tech monospace green-screen, c.f. M2 and Alien:Isolation, with deliberately limited palette, typography, and pixels? Or do...

MCR’s enhanced environments will improve visual navigation via greater use of visually distinctive landmarks and environmental narrative—e.g. a map section dressed as HAB that leads to a section dressed as...

Create proof-of-concept designs for touchscreen controls on iOS and Android to determine the best control layout(s). ### Motivation To differentiate MCR from Bungie’s new Marathon game (Steam + Console), MCR...

Design a modern, no-frills, no-clutter 2D HUD. This consists of two parts: - [ ] A permanently visible IFF radar - [ ] Health bar - [ ] Oxygen bar...

Minimum: Bungie logo superimposed on solid black background. Slow fade-in from black, fast fade-out to black. Total duration for splash screen(s) is 12sec, timed to the first drop in Au5’s...

The main screen is based on Bungie’s M1 poster, rotated 90° counter-clockwise, overlaid with MARATHON logotype and logomark, and touch buttons for entering new/loaded solo campaign, settings screen, credits screens,...