Hermet Park

Results 592 comments of Hermet Park

It is necessary to figure out the trade-off between increased maintenance and performance improvement is acceptable.

@RuiwenTang Please check this: ![image](https://github.com/user-attachments/assets/bab5a5cf-a8a9-4dc8-ac2d-006805ff6470)

![image](https://github.com/user-attachments/assets/c97457f8-55c9-488b-a46e-376c663c84fc)

@RuiwenTang I'd like to recommend separating the incorrect equation (ColorBurn, ColorEdge) from the destination alpha issue. We can apply the equation correction commit first. sw: ![image](https://github.com/user-attachments/assets/c02a2c3d-1b4c-4d6b-bc50-8b0ff76338d5) gl: ![image](https://github.com/user-attachments/assets/2c7b2557-1813-423b-877d-a21e737d4083)

> @hermet ![image](https://private-user-images.githubusercontent.com/26308154/401533364-8e96945f-dc5f-4d5e-a8fa-09f2c0e78753.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzY0MjUzNTksIm5iZiI6MTczNjQyNTA1OSwicGF0aCI6Ii8yNjMwODE1NC80MDE1MzMzNjQtOGU5Njk0NWYtZGM1Zi00ZDVlLWE4ZmEtMDlmMmMwZTc4NzUzLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAxMDklMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMTA5VDEyMTczOVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTNlNzBlY2M1YjVhMDY1MzRkNzI5NzdkOTA5NjczYzFiZGFhM2YxZjgxYmY2YmE4YjBlM2VjNmY0NDEyNzA5ZmEmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.0Y5ZQW6KQVQHhnAObftBuv2eNdNKkH18Y55KHH5QXfQ) This is what I have been saying. I think this PR fixes all the problems of GLEngine in Blending, and I think that all of the result...

@SergeyLebedkin Please review this, + `Animation` looks leaking gpu resources after this PR.

@mgrudzinska Please improve the commit msg so that it properly reflects which part of Dash is being revised.

@mgrudzinska could you please rebase this?

@mgrudzinska could you please double-check this? before ->after: ![image](https://github.com/user-attachments/assets/85de8924-2055-4521-be58-8a62d2033f20)

@SergeyLebedkin Please consider whether PR is the best option for wgpu/GL. Thanks.