Hermet Park

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@baszczewski May I ask your OS and graphics device? @tinyjin Just so you now, firefox (v133) with WebGL/WebGPU doesn't work on my Windows machine as well. Edge/Chrome nicely work. When...

> @hermet Yes, I found firefox/safari browsers don't run WebGPU as a default option. I'll support feature checker so library doesn't break and notice users. @tinyjin May I ask what...

closed as https://github.com/thorvg/thorvg.viewer/pull/109

See: https://github.com/thorvg/thorvg.viewer/pull/109

The reason is the blending is performed on the zero canvas space (0x00000000)

@baszczewski Hello, blending currently doesn't work at the group level (only at the layer level) in ThorVG. Furthermore, the blending options for Lottie animations still need to be addressed. The...

> I wanted to ask to what extent ThorVG supports blending. Specifically, I'm interested in blend multiply, which, unfortunately, doesn't seem to work in any of the rendering engines. >...

Whether Bevy will adopt ThorVG is a decision for their community to make, not something ThorVG can decide. If Bevy is open to adopting ThorVG, we’re open to support the...

@TheKnarf Probably, but I haven't found any necessity for a Bevy-ThorVG integration. The core functionalities of the two engines appear to overlap. If you can suggest any potential need, please...

https://github.com/bevyengine/bevy/discussions/19570