Hermet Park

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@theashraf Hello, any suggestion to play with the thorvg based .lottie?

@fire Hello, The .lottie player team has launched its own viewer https://lottiefiles.github.io/dotlottie-web/, which operates on the ThorVG engine. Since ThorVG itself doesn't have the dotLottie format, the dotLottie viewer is...

@tinyjin let's first apply this for both slots and expressions. then you can cherry-pick this for slot PR.

Condition: Need to tweak this circle trimpath regression bug, before changing the circle commands: ![image](https://github.com/thorvg/thorvg/assets/3711518/c544deff-73bb-41cb-9721-45e84503a77b) [happy.json](https://github.com/thorvg/thorvg/files/14338743/happy.json) @mgrudzinska probably, you can separate changes from circle and rect so that we can...

Here's a brief overview to introduce the slot feature step by step. 1. Should we introduce SlotParsing within LottieParser, or should we create a separate SlotParser? 2. Implement the functionality...

https://github.com/thorvg/thorvg/wiki/24'-Development-Roadmap

Please have a look at this: ``` class TVG_API LottieAnimation : public Animation final { public: ~LottieAnimation(); Result override(const char* slot) noexcept; static std::unique_ptr gen() noexcept; }; ```

@rinechran Hello, I don't know where your idea coming from, as the vector is basically based on the linear memory segment. Does it good for random memory access? To discuss...

@rinechran By the way, I'm really wondering about the case for directly integrating thorvg in UWP. I might prefer that a UWP app uses thorvg as a static library.

I think this is a worthwhile consideration. The software renderer has been internally designed to support grayscale (8-bit) drawings, albeit partially.