Catalin Moldovan
Catalin Moldovan
Hi, I was wondering if it is possible to validate arguments for foreign methods from within the native foreign method. From [this](https://groups.google.com/forum/#!searchin/wren-lang/foreign$20method$20wrong$20arguments%7Csort:date/wren-lang/9QIiHrNFsxQ/GDJOWPjHBgAJ) thread I've seen that one way of doing...
Hi, i'm using wrenpp an a toy game engine and I came to a use case where I'm a bit stuck. Suppose I have a base `Node` class and a...
Hey PlayCanvas Team, we're noticing rendering errors with recent versions of Chromium based browsers. Here's a short screen recording of the issue: https://user-images.githubusercontent.com/139596/190588044-519819d0-5e10-4ee7-a467-5ed68c8b815a.mov Notice on the left character there are...
Hey PlayCanvas team, I'd like to propose a feature that I think will greatly benefit everyone working with the PlayCanvas engine. At the moment there is no straightforward way of...
Hey PlayCanvas team, the PC editor features an amazing set of features, probably the best of any web-based 3D engine today but since we started using the engine, we felt...
Hey team, while using the Spine plugin on one of our projects we've noticed that the Spine animations were white. We discovered that that was due to the ambient light...
Hello PC team, this PR adds single slice updates for texture 2d arrays and cubemaps. Please note this is a draft, work in progress PR but I wanted to get...
This is cherry picked from #6693 for faster merge. It adds optional support for immediate upload of texture data to GPU on `construction`, `setSource` or `unlock`. I confirm I have...