Catalin Moldovan

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It seems to be a 16 bit depth buffer for Edge and for Firefox but it only shows fine in Firefox I'm also attaching the Spector.js captures for these maybe...

We had near camera distance to 0.1 and far to 15. Increasing the camera near distance to 1.0 from 0.1 solved the issue. This gives us enough precision to remove...

I forgot to mention a very important aspect, this is reproducible only on MacOS and Chromium based browsers. On Windows it works fine with the 0.1 near and 15 far...

I'll try creating a test project towards the weekend to help with investigation on your end.

I created a test project here: https://playcanvas.com/project/987093/overview/repro-issue-888 it should contain the minimum reproducible scene but there's one issue with it, the render target is always black and I couldn't figure...

In the engine, I can register new resource loaders, hence load new types of assets. For example, I implemented a new type of asset called `custom-material`, this one holds the...

> Ideally the check would also be opt out (like "not in release builds"). Indeed. > This may not be necessary, if the tag is a hashed string for example,...

I wonder what's @munificent's take on this?

I almost agreed also with the ```c bool wrenIsInstance(WrenVM* vm, int objectSlot, int classSlot); ``` but after reading @underscorediscovery 's response I realized I didn't quite understood the implications and...

if this is the case there's indeed the risk of writing over slots that contain my method arguments if not careful. Also looks a bit more convoluted to use. I...