Christoph Heine

Results 152 comments of Christoph Heine

Hello :) The problem I see here is not so much related to the game content usage, but to the content distribution. The .dat file is technically a database that...

The easiest thing would be to just parse the `.dat` file and use the values directly from there. The wiki is not guaranteed to be up-to-date, neither are the openage...

The most common approach to avoid these issues that most major engine reimplementation project choose a clean-room design for the implementation and not distribute any of the original data with...

Probably this line here: https://github.com/SFTtech/openage/blob/master/openage/convert/value_object/read/media/smx.pyx#L707-L712

I can't reproduce this for the latest DE2 update. Did you use the Steam version directly?

Thanks for sharing! I didn't even know they implemented that in Diablo 2 (maybe because I didn't play it that much :D). It's a really fancy technique to improve the...

@sarcXD You can discuss it here, then it doesn't get lost in the chat :)

> What exactly does the api loader file have, are those nyan objects that are related to the game state? I see that this is used by the converter processor...

@sarcXD I realized that https://github.com/SFTtech/openage/issues/1313#issuecomment-979722704 might need more explanation for how nyan is integrated into the engine :D When discussing nyan, we have to differentiate between its two components: nyan...

@MavethGH You still need to add your info to copying.md. I've fixed the other stuff missing from the Cython-side implementation :)