hecomi

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Sorry for my late reply..., As you said, this is caused by the algorithm here: https://github.com/hecomi/UnityWaterSurface/blob/master/Assets/WaterSimulation.shader#L20-L36 If you want wave dispersion, please replace the above part of shader to calculate...

Sorry, I have not created audio file interface yet. Currently only mic input is available.

Hi, Thank you for the report. It seems that the missing `nullptr` is the main cause for the build error. `nullptr` is C++11 new feature and the availability depends on...

Sorry for my delayed reply. Could you try to re-build as below? ``` $ make clean $ make ```

Hi, could you confirm the status of this issue? If you don't have any problem now, I'll close this issue.

I overlooked the instruction, 'recompile with -fPIC', in your error logs. So, could you try to rebuild with the change of Makefile as below? **berfore (Makefile:8)** ``` makefile cd $(JULIUS)...

Sorry for my late reply. Yes you can, import .obj file into Unity (Unity can import .obj files) and attach `MeshCollider` and `VrgGrabbable` to it.

I think using Post Processing Stack is the easiest way to make lines smooth. 1. Install PPS from Package Manager 2. Add `Post Process Layer` component to the `uHomography UI...

It seems to be an error output from CUDA. I'm sorry, but I can't reproduce the environment on my end now and can't identify the cause. For example, if the...