hecomi
hecomi
Sorry, I am not familiar with the specs of the Ready Player Me model, but if that model has BlendShapes, you can use `LipSyncBlendShape` to make it work. If the...
Thank you for the suggestion. I'll also try to add `[ExecuteAlways]` attribute and investigate the timeline issues.
There doesn't seem to be a way to run `OnAudioFilterRead()` with Timeline at the moment. I will try to find another way, but it may be a bit difficult.
Thanks for the request! Now the completion method depends on `Mono.CSharp.Evaluator.GetCompletions()` and it gives us just a little information... 😢 So it will be a hard work to add those...
Thank you very much for supporting UPM for uREPL. It would be very helpful for all users! I think it's possible to send PR without my work in this repository....
Sorry, I hadn't checked the manner of the official UPM and the branch strategy of UpmGitExtension... Instead of orphan branch, I created a subtree: https://github.com/hecomi/uREPL/tree/upm
Thanks for the request! It sounds great. I'll try the implementation.
Released: https://github.com/hecomi/uREPL/releases/tag/v0.4.0
I'll have to think more about the structure. Please give me some more time to think and implement that.
uREPL depends on `Mono.CSharp.Evaluator.Evaluate()` and I think we can't use this API with IL2CPP...