Amber Tulley
Amber Tulley
I tried running the latest version (2.4) using the VSIX Installer, and got this error. I am using VisualStudio 2017 Community. Install log: 3/9/2018 2:59:07 PM - Microsoft VSIX Installer...
This line of code moves queued redraws to the next frame if called in the middle of a redraw:  This can cause issues by re-queueing redraws for destroyed components....
I wasn't able to reproduce this, but my output window started getting spammed during a Play Solo test, with some message about setState being called during a redraw, and then...
I discovered this issue while helping someone else with my Roblox-TS port of roact-animate Basically, this line causes a connection that never gets disconnected  If AnimatedValues persist while new...
In my TS port, I discovered that a memory leak that will occur 100% of the time a new animation is created, because of the way animations are currently handled....
```lunar (function() print(1) end)(); (function() print(2) end)() ``` Transpiles to ```lua (function() print(1) end)() (function() print(2) end)() ``` In this instance, the semicolon would need to be preserved, or else...