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Destroyed components can still have a redraw queued in some scenarios

Open headjoe3 opened this issue 5 years ago • 0 comments

This line of code moves queued redraws to the next frame if called in the middle of a redraw: image

This can cause issues by re-queueing redraws for destroyed components. In a light version of Rocrastinate, I implemented a fix by tracking a "destroyed' property of components. image

headjoe3 avatar Jun 20 '19 05:06 headjoe3